EliteMobs 8.3.1
 - [New] 
Released the Beast Sanctuary Lair! (level 130)
 - [New] 
Released the Under Grove Lair! (level 170)
 - [New] 
Release the 1.0 update for the Frost Palace Sanctum! (level 50)
 - [New] Updated the official EliteMobs resource pack
 - Elite Scripts:
 - [New] Changed elite script targets to be their own map in the scripts, scripts will automatically update the formatting as needed with no input required
 - [New] BLOCK_PLACE script actions can now revert to the previous block state, ignoring temporary blocks placed by other scripts. This is the default.
 - [New] Added the SELF_SPAWN location-based target for elite scripts, allowing scripters to target the spawn location of a boss
 - [New] Added zone rays:
 - [New] STATIC_RAY zone, draws a simple line between two points
 - [New] ROTATING_RAY zone, rotates a line between two points over time based on input
 - [New] TRANSLATING_RAY zone, moves a line between four points over time based on input
 - [New] The TELEPORT script action now uses FinalTarget to set the destination of the teleport.
 - [New] Added the isOnFloor script condition
 - [New] locationIsAir can now be set to false in order to check for solid blocks
 - [Fix] Fixed issue where locationIsAir would not work correctly 
 - [Fix] Fixed a several edge conditions related to zones that don't track
 - Dungeons:
 - [New] Added the Beasts Sanctuary lair default dungeon package + wormhole
 - [New] Added the Under Grove lair default dungeon package + wormhole
 - [New] Regional Bosses now have half the normal follow range when out of combat, and their follow range increases when they enter combat
 - [New] Added the alert boolean value to the Custom Bosses configuration, making regional bosses always use the maximum extent of their follow distance
 - [New] Package command now also includes powers
 - [New] Dying in arenas and instanced dungeons now lowers armor durability
 - [New] Elite entities now hold the spawn location field
 - [Fix] Fixed issue where quest menus would error when more than 10 quests were accepted at a time
 - [Fix] Fixed frozen entities moving
 - [Fix] Fixed issue where location-based script targets would not be cached properly
 - [Fix] Fixed bug where loot obtained from shared loot tables in instanced dungeons wasn't soulbound to the player that got the loot
 - [Fix] Fixed issue where spirit walk would sometimes error
 - [Fix] Retoggled the entities with player disguises to always display names, waiting for a permanent fix
 - [Fix] Fixed issue where powers folders would not be imported
 - [Fix] Nerfed arena rewards based on extensive admin feedback
 - [Fix] Fixed issue where custom bosses of invalid entity types would error
 - [Removal] Removed the Binder of Worlds reinforcements, they are now packaged correctly in that dungeon instead