[New] New Primis release! V0.5 expands the quest lines, fully implements the new arena in Primis, opens up new zones and adds lots of custom bosses, treasure chests, npcs and more!
[New] Quests can now require several permissions to in order to be accepted
[New] Added the ability to put permission requirements in order to join an arena
[New] Added completing arenas as a valid quest objective
[Tweak] Big optimization improvement for servers with extremely fast chunk culling
[Fix] Fixed issue where elite mobs weren't able to drop vanilla minecraft items from the loot tables
EliteMobs 8.0.2 changelog: - [Fix] Fixed issue with the boss tracking menu and the commands page menu for the /em bedrock-compatible version
EliteMobs 8.0.1 changelog: - [Fix] Fixed issue where some menus wouldn't close correctly
EliteMobs 8.0.0 changelog: - New massive Primis Adventure release! (1) - Mass dungeon update! (2) - New translation system! (3) - New combat system! (4) - New item system! (5) - New EM Package system & better installation process! (6) - Bug fixes & optimizations (7)
1) Primis Adventure: The tutorial adventure for EliteMobs has just seen a massive release! This opens up several new areas - Pontis Mille, the Redwoods, Nemus, the Storm Temple, the Goblin Mines and lots of other tinier zones. Adds several quests, reworks, fixes & much more! Download it on magmaguy.itch.io or get it for $1 when becoming a patron on Patreon!
2) Mass dungeon update: Due to several changes in all systems, the dungeons were all updated to work with the latest EliteMobs version. This changes the items of nearly all dungeons to work with the new system. Items will (in most cases) not work correctly if you do not update.
3) New Translation system: EliteMobs now officially has a translation folder with translation files and provides default translations! You can switch your server's language through /em language <language_filename.yml>. You can contribute to the EliteMobs translation project here!
4) New item system EliteMobs 8.0 completely changes how items fundamentally work. Instead of relying on elite enchantments, items now have special attributes which determine the damage. Additionally, the plugin has been completely restructured to be compatible with any third party item or skill plugin from the ground up. Instead of replacing the damage system, EliteMobs now simply adds to the damage done to plugin mobs, meaning that you can add as many damage systems on top of that as you want and they should all natively work (armor is still an exception here). Items now state their elite dps and their elite protection on the item.
5) New combat system! The changes in the item system also added the ability to make attack cooldowns matter far more, meaning that items with faster or slower attack speeds are better taken into account, including when they have custom attributes for these values.
6) The installation process hasn't changed much visually, but has been completely remade behind the scenes. The main differences are with the schematic dungeons and the need to reload after installing content. Schematic dungeons are now instantly installed from the menu and their installation is far smoother. There should no longer be a need to reload or restart after installing any content.
Please note: these are just release highlights, too much changed to fully list here!