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EliteMobs -----

Minidungeons, Arenas, Bosses, Custom Loot, Quests, MMORPG progression & more!



6.1.0 - New powers, customizable death messages, bug fixes

6.1.0 Changelog


Critical changes:
  • Added cooldowns to quite a lot of powers to make fights less hectic and annoying to go through
  • Added two new powers: RadialGoldExplosion (for Treasure Goblins) and ZombieBloat (for Elite Zombies)
  • Fixed some bugs related to death messages and added a way to customize them based on mob type
  • Tweaked the Treasure Goblin event to be challenging and fun again
Smaller changes:
  • Tweaked Elite Mobs armor
  • Elite Mobs should no longer be able to pick items up
  • Fixed bug where selling items to /em shop could prompt the inventory full message
  • Added item worth to bows and shields
  • Rewrote most powers to be more unified and work more reliably
  • Tweaked a bunch of powers to make fights more interesting
  • Treasure Goblin level was increased from 200 to 600 (hunting parties should now be mandatory, probably, unless the player is extremely well equipped and a goo fighter)
  • Cleaned up code
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6.0.0 Changelog



Critical changes:

  • This update completely redoes elite mob difficulty! Now, when players fight against mobs, they fight outside of the vanilla Minecraft combat system. Enchantments, materials and potion effects have been optimized to be able to scale to fight against mobs with millions of levels (though, for now, the vanilla values are recommended. The level 10,000,000 update will be released in the next few weeks). Current vanilla settings recommend level 2500 as the max level for naturally spawned Elite Mobs (for hunting parties)
  • Changes to config.yml and EconomySettings.yml! A lot of elements have been removed from it and moved to their own config files (MobCombatSettings.yml and ItemsDropSettings.yml).
  • Cool new damage and health remaining effects! You can disable these, obviously. They're there to show players just how good their gear is and how much of a dent they're putting on the Elite Mobs.
  • Item worth is now entirely configurable! You can customize the worth of individual elements for items. It is not recommended that you stray too far from the default values, as it might break some built-in progression settings.
  • New and improved item drop system! Items are now dropped less randomly and instead they are dropped according to power and worth. As a result, custom items are also dropping far more reliably.
Smaller changes:
  • [Bug fix] Slots 0-8 on stores can now be used properly for selling items if that's what they're configured to do.
  • [Request] There's now a setting that allows admins to globally toggle off displaying enchantments on items.
  • Players can no longer die in 1 hit from full health (max damage is 19).
  • Players can no longer have untouchable armor (min damage is 1).
  • Mob difficulty now makes mobs 10% harder with each subsequent level.
  • The best weapon in the hotbar is now taken into account when spawning an Elite Mob
  • Removed a few dead config options
  • Other smaller fixes and tweaks
Code (Text):
Version 6.0.0

- Public release of 5.2.x features

Version 5.2.2

- Fixed issue where damage would be applied when it shouldn't (god mode)
- Made plugin more compatible with other plugins as far as damage goes
- Adjusted the level at which armor shows up for elite mobs
- [Request] Added hide enchantment option to config
- Temporarily disabled some aspects of /em config
- Created ItemsDropsSettings.yml
- Created MobCombatSettings.yml
- Moved config options out of config.yml
- Removed item rank option from EconomySettings.yml
- Removed simloot boundaries from EconomySettings.yml
- Added config option to disable displaying dealt damage
- Added config option to disable displaying mob health

Version 5.2.1

- Rewrote the entire combat system
- Rewrote the entire item drop system
- Rewrote the entire item worth system
- Rewrote the entire item rank system
- Rewrote the entire player threat level system
- Made it so players can't die in 1 hit (max damage = 19)
- Made it so players can't have god armor (min damage = 1)
- Made it so mob health and damage scales 10% per level
- New combat system is much easier on new players and much tougher on veterans, scaling difficulty linearly and allowing for a more robust global buff of mobs
- Nerfed vanilla drops so they only increase by 10% per level (as opposed to 1 new mob worth of drops per level)
- Fixed quirks with the simloot command, should now be a transparent reflection of drops
- Added config option to disable mob showing up naturally with levels from mob spawners, which is enabled by default
- Added way to customize prices for materials, echantments and potion effects that scales dynamically
- Tweaked default config values to accomodate new max mob levels and new item ranks
- Fixed issue where customized shop slots couldn't use slots 0-8 for buying and selling purposes
- Made it so procedural items are far more sensible in how they spawn items, treating each enchantment separately based on worth which itself is based on power and config settings
- Added a display to show how much damage players do to elite mobs on hit
- Added a display to show how much life an elite mob has when a player hits them
- Made level 1 mobs not dangerous anymore
- EliteMob damage dealt and recieved now gets entirely recalculated by the plugin, armor is only cosmetic
- Player threat level now takes the best weapon in the player's hotbar into account
- Other combat-related stuff that is too long to explain here
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----------, Mar 18, 2018
Resource Information
Author:
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Total Downloads: 169,566
First Release: Apr 27, 2017
Last Update: Yesterday at 6:14 PM
Category: ---------------
All-Time Rating:
269 ratings
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