Code (Text):
Version 6.0.0
- Public release of 5.2.x features
Version 5.2.2
- Fixed issue where damage would be applied when it shouldn't (god mode)
- Made plugin more compatible with other plugins as far as damage goes
- Adjusted the level at which armor shows up for elite mobs
- [Request] Added hide enchantment option to config
- Temporarily disabled some aspects of /em config
- Created ItemsDropsSettings.yml
- Created MobCombatSettings.yml
- Moved config options out of config.yml
- Removed item rank option from EconomySettings.yml
- Removed simloot boundaries from EconomySettings.yml
- Added config option to disable displaying dealt damage
- Added config option to disable displaying mob health
Version 5.2.1
- Rewrote the entire combat system
- Rewrote the entire item drop system
- Rewrote the entire item worth system
- Rewrote the entire item rank system
- Rewrote the entire player threat level system
- Made it so players can't die in 1 hit (max damage = 19)
- Made it so players can't have god armor (min damage = 1)
- Made it so mob health and damage scales 10% per level
- New combat system is much easier on new players and much tougher on veterans, scaling difficulty linearly and allowing for a more robust global buff of mobs
- Nerfed vanilla drops so they only increase by 10% per level (as opposed to 1 new mob worth of drops per level)
- Fixed quirks with the simloot command, should now be a transparent reflection of drops
- Added config option to disable mob showing up naturally with levels from mob spawners, which is enabled by default
- Added way to customize prices for materials, echantments and potion effects that scales dynamically
- Tweaked default config values to accomodate new max mob levels and new item ranks
- Fixed issue where customized shop slots couldn't use slots 0-8 for buying and selling purposes
- Made it so procedural items are far more sensible in how they spawn items, treating each enchantment separately based on worth which itself is based on power and config settings
- Added a display to show how much damage players do to elite mobs on hit
- Added a display to show how much life an elite mob has when a player hits them
- Made level 1 mobs not dangerous anymore
- EliteMob damage dealt and recieved now gets entirely recalculated by the plugin, armor is only cosmetic
- Player threat level now takes the best weapon in the player's hotbar into account
- Other combat-related stuff that is too long to explain here