New Feature:
- Hunting parties - players will now spawn higher level mobs when hunting together based on their individual armor power
Bug fixes:
- Re-added proper spacing between visual effects for a better effect
- Visual effects should now run smoother
- Short of server crashes, visual effects should no longer just float around
- Fixed potion effects getting lost on armor when the armor is damaged
- Fixed /em getloot (lootname) not working due to new color codes
- Fixed worldguard regions cancelling damage for passive mobs but them still dropping items
- Fixed a number of loot-related issues
- Fixed rare bug where held loot would sometimes be multiplied (possibly due to other plugins)
- Fixed the mob hunting set not working as intended
- Fixed mobs not stacking to higher levels when hunting parties are nearby
Optimizations:
- Vastly improved the stacking system (main source of power use)
- Improved metadata garbage collection (less mem leaks)
- Streamlined visual effects code
- In other words, the plugin now runs a lot faster, especially when there are large amounts of players and mobs
New config option:
- Use scoreboards (requires permission): false
(Added because it's the #1 thing people ask about and some permissions plugins ignore the fact that OPs should not have and and have no concept of negative permissions)
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