New Feature:
 - Hunting parties - players will now spawn higher level mobs when hunting together based on their individual armor power
 
 
Bug fixes:
 - Re-added proper spacing between visual effects for a better effect
 - Visual effects should now run smoother
 - Short of server crashes, visual effects should no longer just float around
 - Fixed potion effects getting lost on armor when the armor is damaged
 - Fixed /em getloot (lootname) not working due to new color codes
 - Fixed worldguard regions cancelling damage for passive mobs but them still dropping items
 - Fixed a number of loot-related issues
 - Fixed rare bug where held loot would sometimes be multiplied (possibly due to other plugins)
 - Fixed the mob hunting set not working as intended
 - Fixed mobs not stacking to higher levels when hunting parties are nearby
 
 Optimizations:
 - Vastly improved the stacking system (main source of power use)
 - Improved metadata garbage collection (less mem leaks)
 - Streamlined visual effects code
 - In other words, the plugin now runs a lot faster, especially when there are large amounts of players and mobs
 
 
New config option:
 - Use scoreboards (requires permission): false
 (Added because it's the #1 thing people ask about and some permissions plugins ignore the fact that OPs should not have and and have no concept of negative permissions)
 
 
 ![[IMG]](/proxy/image?url=http%3A%2F%2Fpuu.sh%2Fwd8Mx%2Fb06419c0bd.png) 
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![[IMG]](/proxy/image?url=http%3A%2F%2Fpuu.sh%2Fwd4cH%2F363f3224cc.png)