EliteMobs icon

EliteMobs -----

Minidungeons, Arenas, Bosses, Custom Loot, Quests, MMORPG progression & more!



4.1.0 - new command and minor fix
- Fixed issue with stats
- Added /em version to check which version the plugin is on (uses permission elitemobs.version)

In case you missed it, here's what changed for 4.0.0:

Beware after update:
- Mob difficulty has been greatly reduced to balance with the gear
- I recommend you regenerate the randomItemSettings.yml file, as well as the config.yml file if you have not made changes to it
- Items looted before this update will lose potion effects and not be able to be sold to the store. This is unfortunately inevitable.
- If you follow my defaults, add the permissions "elitemobs.currency.user" to your lowest player rank. It includes the following permissions: elitemobs.currency.wallet , elitemobs.currency.cointop , elitemobs.currency.top , elitemobs.shop , elitemobs.customshop

New commands:
- /em shop
- /em customshop || /em cshop
- /em wallet
- /em cointop
- /em pay [username]
- /em add [username]
- /em subtract [username]
- /em set [username]

New permissions:
Code (Text):
Recommended for players: elitemobs.currency.user
elitemobs.shop
elitemobs.customshop
elitemobs.currency.pay
elitemobs.currency.add
elitemobs.currency.subtract
elitemobs.currency.set
elitemobs.currency.check
elitemobs.currency.wallet
elitemobs.currency.cointop
Major features / updates:
- Added economy system (see above commands and permissions)
- Added two types of shop: procedurally generated loot shops and custom item shops (based off of loot.yml)
- Doing "/elitemobs" now only lists commands players have access to
- Major rebalance of mob difficulty
- Added plugin stats
- Fixed/tweaked loot-related issues
- Overhauled valid effects for procedurally generated items
- Lots of new config options

Other features / tweaks:
- Removed debug code
- Set the default to not display procedurally generated loot on console
- Fixed issue that would sometimes cause ice blocks and web blocks to stay
- Added MMORPG color schemes to colors applied to custom loot and procedurally generated loot based on their power
- Fixed simloot command to simulate accurately
- Added lots of words for name generation
- Level 1 elite mobs will no longer drop special items (fixed zombienecronomicon item spam)
- Fixed spawn rate of eggs for superchicken
- Fixed creeper explosions causing potion effects to spread
- Added Maven (dev stuff)
- Added entry to bStats (check resource description for link)
- Profoundly changed the way procedurally generated loot works to be more intelligent
- Spawnmob command now spawns mobs centered on the block
- Rewrote/optimized all commands
- Various new config options and a few new config files for logging info
- Other stuff I forgot I did but was probably for the better
[​IMG] . [​IMG]
----------, Jul 3, 2017
Resource Information
Author:
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Total Downloads: 169,566
First Release: Apr 27, 2017
Last Update: Yesterday at 6:14 PM
Category: ---------------
All-Time Rating:
269 ratings
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