- Fixed issue with stats
 - Added /em version to check which version the plugin is on (uses permission elitemobs.version)
 
 
In case you missed it, here's what changed for 4.0.0:
 
 
Beware after update:
 - Mob difficulty has been greatly reduced to balance with the gear
 - I recommend you regenerate the randomItemSettings.yml file, as well as the config.yml file if you have not made changes to it
 
- Items looted before this update will lose potion effects and not be able to be sold to the store. This is unfortunately inevitable.
 - If you follow my defaults, 
add the permissions "elitemobs.currency.user" to your lowest player rank. It includes the following permissions: elitemobs.currency.wallet , elitemobs.currency.cointop , elitemobs.currency.top , elitemobs.shop , elitemobs.customshop
 
 
New commands:
 - /em shop
 - /em customshop || /em cshop
 - /em wallet
 - /em cointop
 - /em pay [username]
 - /em add [username]
 - /em subtract [username]
 - /em set [username]
 
 
New permissions:
 
 
 
  Code (Text):
 
 
 
  Recommended for players: elitemobs.currency.user
  
 elitemobs.shop
  
 elitemobs.customshop
  
 elitemobs.currency.pay
  
 elitemobs.currency.add
  
 elitemobs.currency.subtract
  
 elitemobs.currency.set
  
 elitemobs.currency.check
  
 elitemobs.currency.wallet
  
 elitemobs.currency.cointop
 
 
 
Major features / updates:
 - Added economy system (see above commands and permissions)
 - Added two types of shop: procedurally generated loot shops and custom item shops (based off of loot.yml)
 - Doing "/elitemobs" now only lists commands players have access to
 - Major rebalance of mob difficulty
 - Added plugin stats
 - Fixed/tweaked loot-related issues
 - Overhauled valid effects for procedurally generated items
 - Lots of new config options
 
 
Other features / tweaks:
 - Removed debug code
 - Set the default to not display procedurally generated loot on console
 - Fixed issue that would sometimes cause ice blocks and web blocks to stay
 - Added MMORPG color schemes to colors applied to custom loot and procedurally generated loot based on their power
 - Fixed simloot command to simulate accurately
 - Added lots of words for name generation
 - Level 1 elite mobs will no longer drop special items (fixed zombienecronomicon item spam)
 - Fixed spawn rate of eggs for superchicken
 - Fixed creeper explosions causing potion effects to spread
 - Added Maven (dev stuff)
 - Added entry to bStats (check resource description for link)
 - Profoundly changed the way procedurally generated loot works to be more intelligent
 - Spawnmob command now spawns mobs centered on the block
 - Rewrote/optimized all commands
 - Various new config options and a few new config files for logging info
 - Other stuff I forgot I did but was probably for the better
 
 ![[IMG]](/proxy/image?url=http%3A%2F%2Fpuu.sh%2Fwd8Mx%2Fb06419c0bd.png) 
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![[IMG]](/proxy/image?url=http%3A%2F%2Fpuu.sh%2Fwd4cH%2F363f3224cc.png)