2.3.0 - Colors codes for everything in translation.yml, two new major powers, tweaks and fixes
- You can now use the minecraft "&" symbol as you would in-game to use color and formatting codes for anything in translation.yml. That means you can even have mob-specific elite names (example:
Level 5 Elite Zombie) - I recommend resetting the file before doing this. If it's not working, make sure you put " " quotations before and after the entirety of whatever you are coloring (so "&4Level 5 Elite &aZombie" instead of &4Level 5 Elite &aZombie) - Added zombiefriends power. Pretty simple. Might see improvements later down the line. - Added ZombieNecronomicon power. This is the first "real" major power, as the others were mostly made to make sure the system i was using to create them worked properly. I recommend you check out how it works for yourself, there's some depth to it. - Fixed issues where sometimes console would get spammed with location / world errors, but now elitemobs can't travel through nether portals (is that a bad thing though?) - [request] Added config option to use plain regular text instead of titles to display missing permissions when running a command you don't have permissions for.