I really want to give 5 Stars for this awesome, powerful Plugin you´ve made. But sadly there is a big problem or bug for me. I´ve build a Vanilla station for 10 Carts. It starts the single carts with delay to build a (not connected) train and incoming Trains will be sperated to the 10 startingrails. This works perfectly on vanilla, even with really close driving carts.
Now my problem. I´ve uploaded a screenshot of my sortingsystem for better imaginiation.
https://kedo-mc.de/shared/2018-02-08_11.21.16.png
the Train/cart is joining the station from the left. From Left to right the rails are counted 1 to 10. There is also a big Redstonebuild underneath. It saves if there is a cart on one rail or not.
With Traincarts it works also perfetly, even with connected trains, as long as there is no player inside a cart.
If there is a Player in the Cart most of the time the playercarts just drives from the entrance to the right exit (its build as exit if all 10 rails are full). The Picture shows all 10 rails as emtpy.
The Playercart trigger the first detectorrail and just goes straight to the end. Sometimes it does not. For empty- or chestcarts it works 100% perfectly.
I cant remove the first detector because it slows down the sorting. The cart have to enter one of the 10 rails and close it immediately.
I would love if you find a to fix this <3
Have a good Day :)