A lot of bug fixes following 4.7 Additions & Bug Fixes
Crafting Stations
You can now setup crafting stations with specific crafting recipes. Crafting recipes have conditions and ingredients.
Recipes also may take time (subject to change).
The vanilla and advanced recipes are still available but are discontinued, it is recommended to start switching to the crafting stations which will be receiving a lot of nice feature additions really soon.
Fixed a GUI display bug with gems.
Fixed an issue with gems when applied.
Removed UUIDs for non-updating items (improves item generation performance). Only updating items have an UUID.
Fixed an issue with gems resetting dye colors.
Fixed ability issues involving droped items.
Added polish as default language (thanks to Ornefin!).
Weapon effects like critical strikes, PvP/PvE/Undead Damage, now works on vanilla weapons, including bows, tridents and melee weapons.
Fixed a rare ability issue involving WG flag checks.
Changed the ability API, older addons will not work anymore.
No more /addon folder.
Performance and API improvements
MI now caches available stats for every type. This reduces useless calculations when generating items.
Merge StatReader and StatData
Fixed an issue with Soulbound.
Removed missing-sections.yml until further notice.
Added support for custom model data in the recipe list (advanced workbench).
Unidentified Items Improvement
Different item types now have different unidentified item patterns. These are editable in the item-types.yml config file.
Unidentified items now display the level range (the approximate item required level). You need to update your item tiers config file in order to setup the level range display options.
MMOItems Mana & Stamina Improvements
Improved API for better integration.
Now implements three new stats to MMOItems for your items: Max Stamina, Mana Regeneration, and Stamina Regeneration. Check the wiki for the setup guide.
This addon is now compatible with McRPG, mcMMO and BattleLeveling.
Fixed an issue with consumables when placed on head.
McRPG compatibility
Fixed an issue with deconstruction.
When updating...
Older consumables will no longer display their skull texture due to a skull texture data storage change. Use /mi update apply 1 to fix these skull textures. There's no need to use it multiple times.
Add the following to EACH tier in your item-tiers.yml setup (if you're unsure, just backup and delete your item tiers setup to see how the newest one looks):