Added an "allow-crystal-respawns" configuration option (true or false) to toggle whether players can spawn a dragon using crystals or not. If set to false, any placed crystals will be dropped as items
Added a "strict-countdown" configuration option (true or false) which if set to true will stop any running respawn countdown if a dragon is manually spawned in the end
Fixed issue #4. Reset any crystal states upon entering the end
Fixed the end occasionally thinking that a respawn was in progress when one was not
Fixed infinite lightning strikes and no chest loot generating due to a change in the server code on August 5th. See this post for more details
Fixed template identifiers not being registered properly for files. Listed and registered templates with the ID "yml"
Fixed respawn countdowns starting when joining the end even if a dragon had already been spawned
Fixed pink and solid boss bars not updating and instead using the previously spawned Dragon's boss bar
Fixed dragon loot not spawning properly if the server was reloaded (This was added in BETA3, I just forgot to mention it in the changelog)
API: Removed the (unused) "prevKilled" boolean from the DragonDeathRunnable constructor
API: Added a PortalCrystal enum to assist in the management of crystals around a portal
API: Added a RandomCollection#contains(Object) method
API: Added a DEDManager#registerTemplate(DragonTemplate) method to add custom dragon templates programmatically. Apparently, I had forgotten to add one of these previously.