DragonEggDrop Revival icon

DragonEggDrop Revival -----

Ender Dragon loot tables and death effects. (Active Fork of PixelStix's DragonEggDrop)



Final Fixes & 1.4.0 Release
  • Added an "allow-crystal-respawns" configuration option (true or false) to toggle whether players can spawn a dragon using crystals or not. If set to false, any placed crystals will be dropped as items
  • Added a "strict-countdown" configuration option (true or false) which if set to true will stop any running respawn countdown if a dragon is manually spawned in the end
  • Fixed issue #4. Reset any crystal states upon entering the end
  • Fixed the end occasionally thinking that a respawn was in progress when one was not
  • Fixed infinite lightning strikes and no chest loot generating due to a change in the server code on August 5th. See this post for more details
  • Fixed template identifiers not being registered properly for files. Listed and registered templates with the ID "yml"
  • Fixed respawn countdowns starting when joining the end even if a dragon had already been spawned
  • Fixed pink and solid boss bars not updating and instead using the previously spawned Dragon's boss bar
  • Fixed dragon loot not spawning properly if the server was reloaded (This was added in BETA3, I just forgot to mention it in the changelog)
  • API: Removed the (unused) "prevKilled" boolean from the DragonDeathRunnable constructor
  • API: Added a PortalCrystal enum to assist in the management of crystals around a portal
  • API: Added a RandomCollection#contains(Object) method
  • API: Added a DEDManager#registerTemplate(DragonTemplate) method to add custom dragon templates programmatically. Apparently, I had forgotten to add one of these previously.
----------, Aug 31, 2017
Resource Information
Author:
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Total Downloads: 8,799
First Release: Jan 29, 2017
Last Update: Mar 7, 2021
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All-Time Rating:
60 ratings
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