I have been getting litterally 20+ messages a day saying that Skellett and SkellettProxy aren't working. Sorry about that lol. I just didn't have any time to work on a fix. Now I have some time and here is a fix and tested.
Added:
- Citizens Attack (Requested by
@pepper82)
- Server tick
Fixed a few other things.
Syntax:
Code (skript (Unknown Language)):
Expressions:
#Info: This gets the server tick not tps. Tick is basically the interval of Minecraft.
#It's like the System time, but for Minecraft.
#You can use this to get how long the server has been up in ticks etc.
[the] server tick[s]
[the] server's tick[s]
[the] tick[s] of [the] server
#Effects:
#Make a citizens attack another entity
#Info: The aggressive state means the Npc will attack and damage it. If this is false the npc will just target an entity but not damage
(make|force) (npc|citizen) %npc% (target|attack|damage|follow) %entity% [[aggressive] [state] %-boolean%]
This update was mainly to fix the SkellettProxy issue.
Thanks for your patience and waiting 1 day for a fix xD
Info:
You still only need the latest SkellettProxy 1.2.7 for this to work. It's a Skellett side issue
