Added:
- Full packet support with every packet the client recieves and sends
Fixed:
- Some bug fixes
Info:
Basically packets are like a channel between the minecraft client and the minecraft server. These packets are what allow minecraft to function and communicate. With Skellett you can now intercept and manipulate these packets. Along with cancelling them. Skellett packets require no external dependency and include every single packet the client sends and recieves. This leads to alot of data manipulation and control over your server.
You can view all packets and data infomation here
http://wiki.vg/Protocol
Syntax:
Code (skript (Unknown Language)):
#Event:
[on] packet [(send|sent|recieve)]
#Expression:
#Changers: set (Object)
[the] [skellett] packet (data|value|field) %string% [[is] [a] loop[able] %-boolean%]
Example script:
Code (skript (Unknown Language)):
on packet:
if event-string is "PacketPlayInSettings":
set {_this} to packet field "a"
broadcast "Language: %{_this}%"
set {_this} to packet field "b"
broadcast "View distance: %{_this}%"
set {_this} to packet field "c"
broadcast "Chat setting: %{_this}%"
set {_this} to packet field "f"
broadcast "Lefty or Righty: %{_this}%"