Added:
- Clientside world borders. This means that these borders are only seen to a player.
Fixed:
- Some bug fixes
Syntax:
Code (skript (Unknown Language)):
Client borders:
Expressions:
#Changers: set (Location)
#Info: The location ignores the y coordinate
[client [side]] [world] border center [location] (for|of) %player%
%player%'s [client [side]] [world] border center [location]
#Changers: set, add, remove and reset (Number)
#Info: Resetting it returns it to like how a new border would be made
[client [side]] [world] border size (for|of) %player%
%player%'s [client [side]] [world] border size
#Changers: set, add, remove and reset (Number)
#Info: Resetting it returns it to like how a new border would be made
[client [side]] [world] border [damage] buffer (for|of) %player%
%player%'s [client [side]] [world] border [damage] buffer
#Changers: set, add, remove and reset (Number)
#Info: Resetting it returns it to like how a new border would be made
[client [side]] [world] border damage [amount] (for|of) %player%
%player%'s [client [side]] [world] border damage [amount]
#Changers: set, add, remove and reset (Integer)
#Info: Resetting it returns it to like how a new border would be made
[client [side]] [world] border warning [time] (for|of) %player%
%player%'s [client [side]] [world] border warning [time]
#Changers: set, add, remove and reset (Integer)
#Info: Resetting it returns it to like how a new border would be made
[client [side]] [world] border warning distance (for|of) %player%
%player%'s [client [side]] [world] border warning distance
Example script:
Code (skript (Unknown Language)):
command /b:
trigger:
set client border warning distance of player to 100
set client border center location of player to player's location
broadcast "&6%client border center location of player%"
broadcast "%client border size of player%"
loop 20 times:
set client border size of player to loop-number
broadcast "%client border size of player%"
wait a second
reset client border warning distance of player
Info:
- There are two new config options added. The first one is to save and get any changes that were using when using client borders. You can enable and disable this. The second option is to change the client borders into world borders. You can make the worldborders act like normal borders aswell.
#SpreadLoveForGavin