This update focuses on stability as well as performance and contains improved algorithms as well as better datastructures.
+ KillauraEntity auto - respawn of entities
+ MultiInteraction situation-based delays
+ Added permission documentation for admins in plugin.yml
* AutoFish bug which leads to extreme vl accumulation
* AutoFish bug which caused detection upon spam - hooking an entity
* Highly improved the Pattern serialization again for up to 40% less used space
* Various performance problems and memory leaks regarding KillauraEntity have been fixed
* Improved KillauraEntity's spawning algorithms
* Improved the reliability of the Teaming check
* The teaming check performs better now
* Recoded several util methods for better performance, enhanced code and improved reliability.
* Various visual improvements in errors and messages
* Resolved a bug which prevented Heuristics-Addition from showing additional characters ('!' and '?')
* Pingspoof now checks in more situations
* MultiInteraction bypasses in certain situations
* Updated MultiInteraction cancel vl
* Better handling of outside - inventory actions
* The api now accepts null - movementtypes if you only want to have a gameprofile supplier
- Removed obsolete min_time config value
You need to delete your config before updating or take a look at the revisions on gist.
Please report issues on the issue tracker!