More changes creeped in than I thought, a release was long overdue!
 
 The most notable change is some disguises now play animations when previously they did not, such as iron golem's arm swing.
 As part of this, the /disguiseanimation, /disguiseplayeranimation, etc, premium commands were added.
 
 Also fixed the plugin not working on 1.12 and 1.13. People born in the same year as 1.12 are now turning 8, just saying.
 
 * New permission "libsdisguises.selfdisguises", default of true, control if a player can see a self disguise or not. Needs premium.
 * Bumped required packetevents
 * Minor change to packet handling in inventories
 * Minor config relocation and config loading issues fix
 * Fixed terrible grammer in 4 to 5 messages, mostly about "disguise on right click"
 * Added /disguiseanimation and other commands, which adds animations for some disguises such as attacks or particles
 * Added automatic animation plays where it is relevant, such as iron golem arm swings
 * Fixed mappings being loaded when the plugin is being unloaded
 * Fixed rabbit hops being fired when there's no real movement from the disguised entity
 * Improved error message sent to players when a method is disabled in config, saves server admins the stress of figuring out why it is not working
 * Improved disguise parsing, only impacts plugins that used Libs Disguises as an API. Largely MythicMinotaurs or whatever its called. Now skips permission checks when the api was called without providing a commandsender. Which is most DisguiseParser usage.
 * Scoreboard teams are no longer set on disguises when team color is white, not a player disguise, and collisions are turned off. This addresses this very niche issue 
https://bugs.mojang.com/browse/MC/issues/MC-56533
 * Fixed player disguises in clients not being properly destroyed
 * Admins disguising will no longer trigger an update reminder
 * Fixed the plugin not working on 1.12 and 1.13