This update is kind of large for several reasons, read below changelog for more details.
Also it occurs to me I probably should've released an update 1-2 months ago.
Also, due to difficulties there is currently no support to add parrots to player disguises.
- Updated to 1.12, added two new mobs (Illusioner and Parrot)
- Added backwards support for 1.11.2 (Premium Only)
- Plugin now can save GameProfiles locally instead of constantly fetching from Mojang's servers.
- Added ability to save disguises so they remain even after restarts, reloads, chunk unloads, etc. (Premium Only)
- Removed config option to keep disguises after entity deaths, chunk unloads, etc. Saved disguises now handles this.
- Fixed some issue that had something to do with scoreboards and UUIDs, below name title perhaps?
- Skins on player disguises don't break as often
- Added saner values for slime size and AreaEffectCloud size
- Fixed self disguise pushing
- Disguised creepers no longer play the warning sound
- Lots of code cleanups
If you purchased the plugin but want to use a development build, just stick the premium version of the plugin in your LibsDisguises folder.