Code (Text):
#Allows players to change their race after picking one.
AllowChange: false
#Time needed between race changes, if allowed, in ticks.
ChangeDelay: 0
#Is racial friendly fire on?
FriendlyFire: true
#Thresholds for the light level of BRIGHT and DARK, and the temperature of HOT_BIOME and COLD_BIOME conditions
# Light ranges from 0 at the darkest to 15 at the brightest
# As of writing, temperatures range from 2.0 at the hottest to -0.7 at the coldest
Thresholds:
Bright: 15
Dark: 7
Hot: 0.9
cold: 0.3
RaceNames:
- DeepDwarf
- Dwarf
- Elf
- EmporgerImp
- Human
- Imp
- Nekojin
- Orc
- Reptillianne
- Stonekin
- Spectre
- Troll
#Previously provided name.
DeepDwarf:
#Description as seen by /races. Adding it to an Essentials book must be done by hand.
Description: "§9DeepDwarf: +50% Mining XP ++mining speed +night vision -bright vision"
#McMMO experience settings
Experience:
#Which type to increase
# Valid types are: ACROBATICS, ALCHEMY, ARCHERY, AXES, EXCAVATION, FISHING, HERBALISM, MINING, REPAIR, SALVAGE, SMELTING, SWORDS, TAMING, UNARMED, WOODCUTTING
Types:
- MINING
#Percent increase, so 50 is 50% more, or 1.5 times.
Amounts:
- 50
#Potion effects
Effects:
#Which type to add.
# Valid types are: ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, GLOWING, HUNGER, INCREASE_DAMAGE, INVISIBILITY, JUMP, LUCK, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW, SLOW_DIGGING, SPEED, UNLUCK, WATER_BREATHING, WEAKNESS, WITHER
# https://helpch.at/docs/1.16.5/org/bukkit/potion/PotionEffectType.html has all the valid options as of writing
# Leave empty to not have any.
Types:
- BLINDNESS
- NIGHT_VISION
- FAST_DIGGING
#Level of listed effect.
# Defaults to 1
# If an effect lower down the list is not 1, everything above it must be explicitly set to 1
Levels:
- 1
- 1
- 2
#Conditions in which to apply the potion effect.
# Valid conditions are: BRIGHT, NOTBRIGHT, DARK, NOTDARK, GLIDING, SPRINTING, STILL, HOT_BIOME, NOTHOT_BIOME, COLD_BIOME, NOTCOLD_BIOME, ALWAYS, and MATERIAL.<MATERIAL>
# Replace <MATERIAL> with any material from the following Enum Constant list:
# https://helpch.at/docs/1.16.5/org/bukkit/Material.html
Conditions:
- BRIGHT
- NOTBRIGHT
- ALWAYS
#Position of the player relative to the condition block
# Valid Positions are SUBMERGED, WADING, and STANDING
# SUBMERGED means a player's head is inside the checked block
# WADING means a player's legs are inside the checked block
# STANDING means the player is standing on the block
# Defaults to STANDING
# If an effect lower down the list is not STANDING, everything above it must explicitly be set to STANDING
Positions:
- SUBMERGED
- SUBMERGED
- STANDING
#Players take damage by being somewhere
EnvironmentalDamage:
#Environments in which this race will take some damage per 1.25 seconds.
# Valid environments are: BRIGHT, NOTBRIGHT, DARK, NOTDARK, HOT_BIOME, NOTHOT_BIOME, COLD_BIOME, NOTCOLD_BIOME, FIRE, and MATERIAL.<MATERIAL>. Leave empty to not have any.
# Replace <MATERIAL> with any material from the following Enum Constant list:
# https://helpch.at/docs/1.16.5/org/bukkit/Material.html
Environments:
#Position of the player relative to the condition block
# Valid Positions are SUBMERGED, WADING, and STANDING
# SUBMERGED means a player's head is inside the checked block
# WADING means a player's legs are inside the checked block
# STANDING means the player is standing on the block
# Defaults to STANDING
# If an effect lower down the list is not STANDING, everything above it must explicitly be set to STANDING
Positions:
#How much damage to apply every 1.25 seconds
# 1 heart = 2 damage
# Defaults to 3
# If an effect lower down the list is not 3, everything above it must explicitly be set to 3
Damages:
#Reduce the damage the race takes
Resistances:
#Types of damage to reduce
# Valid types are BLUDGEONING, PIERCING, SLASHING, ENERGY, EXPLOSION, MOB, PLAYER
# BLUDGEONING is any non-weapon attack
# PIERCING is attacks from arrows, tridents, pickaxes, hoes and spiders
# SLASHING is attacks from swords and axes
# ENERGY is instant damage potions, ender dragon breath, guardian lasers, and lightning
# EXPLOSION is explosions
# MOB is all damage directly originating from mobs
# PLAYER is all damage directly originating from players
Types:
#Flat damage reduction
# 1 heart = 2 damage
# Final damage = initial damage * Minecraft's normal resistances * (1 - Percent/100) - Flat (never below 0)
# Defaults to 0
Flats:
#Percent damage reduction
# 1 heart = 2 damage
# Final damage = initial damage * Minecraft's normal resistances * (1 - Percent/100) - Flat (never below 0)
# Defaults to 0
# Number is in percent, so 100 = 100% reduced damage = immunity to that damage
Percents:
#Increase the damage the race takes
Vulnerabilities:
#Same as Resistances.Types, but increasing those damage types
Types:
#Flat damage reduction
# 1 heart = 2 damage
# Final damage = initial damage * Minecraft's normal resistances * (1 + Percent/100) + Flat
# Defaults to 0
Flats:
#Percent damage increase
# 1 heart = 2 damage
# Final damage = initial damage * Minecraft's normal resistances * (1 + Percent/100) + Flat (never below 0)
# Defaults to 0
# Number is in percent, so 100 = 100% increased damage = double damage
Percents:
#Maximum breath a race can have. Minecraft default is 300.
Breath: 300
#Bonus health to give a race. Negative to remove health. 2 health is one heart.
HealthBoost: 0
#Can the race fly?
CanFly: false
#Can the race sprint?
CanSprint: true
Dwarf:
Description: "§3Dwarf: +25% Mining XP +mining speed +ground vision"
Experience:
Types:
- MINING
Amounts:
- 25
Effects:
Types:
- FAST_DIGGING
- NIGHT_VISION
Levels:
- 1
- 1
Conditions:
- ALWAYS
- ALWAYS
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true
Elf:
Description: "§eElf: +25% Archery XP +sprint speed"
Experience:
Types:
- ARCHERY
Amounts:
- 25
Effects:
Types:
- SPEED
Levels:
- 2
Conditions:
- SPRINTING
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true
EmporgerImp:
Description: "§4EmporgerImp: +100% Acrobatics XP ++movement speed +fire heals --health -water hurts"
Experience:
Types:
- ACROBATICS
Amounts:
- 100
Effects:
Types:
- SPEED
- FIRE_RESISTANCE
- REGENERATION
Levels:
- 3
- 1
- 1
Conditions:
- ALWAYS
- ALWAYS
- MATERIAL.LAVA
Positions:
- STANDING
- STANDING
- WADING
EnvironmentalDamage:
Environments:
- MATERIAL.WATER
Positions:
- WADING
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: -6
CanFly: false
CanSprint: true
Human:
Description: "Human: +10% all McMMO XP"
Experience:
Types:
- ACROBATICS
- ALCHEMY
- ARCHERY
- AXES
- EXCAVATION
- FISHING
- HERBALISM
- MINING
- REPAIR
- SALVAGE
- SMELTING
- SWORDS
- TAMING
- UNARMED
- WOODCUTTING
Amounts:
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
Effects:
Types:
Levels:
Conditions:
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true
Imp:
Description: "§4Imp: +50% Acrobatics XP +fire immunity +movement speed -health"
Experience:
Types:
- ACROBATICS
Amounts:
- 50
Effects:
Types:
- FIRE_RESISTANCE
Levels:
- 1
Conditions:
- ALWAYS
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: -4
CanFly: false
CanSprint: true
Nekojin:
Description: "§5Nekojin: +5% Acrobatics and Unarmed XP +20% Taming XP +movement speed -20% weapon XP"
Experience:
Types:
- ACROBATICS
- UNARMED
- TAMING
- AXES
- SWORDS
- ARCHERY
Amounts:
- 5
- 5
- 20
- -20
- -20
- -20
Effects:
Types:
- SPEED
Levels:
- 1
Conditions:
- ALWAYS
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true
Orc:
Description: "§1Orc: +25% Axes XP +health"
Experience:
Types:
- AXES
Amounts:
- 25
Effects:
Types:
Levels:
Conditions:
Head:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 4
CanFly: false
CanSprint: true
Reptillianne:
Description: "§aReptillianne: +10% Herbalism and Alchemy XP +5% Unarmed XP +night vision +swim speed +water breath -increased fire damage"
Experience:
Types:
- HERBALISM
- ALCHEMY
- UNARMED
Amounts:
- 10
- 10
- 5
Effects:
Types:
- WATER_BREATHING
- SPEED
Levels:
- 1
- 3
Conditions:
- ALWAYS
- MATERIAL.WATER
Positions:
- STANDING
- WADING
EnvironmentalDamage:
Environments:
- FIRE
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true
Stonekin:
Description: "§7Stonekin: +200% repair XP ++resistance +strength +++regeneration while not moving --no air -movement speed"
Experience:
Types:
- REPAIR
Amounts:
- 200
Effects:
Types:
- DAMAGE_RESISTANCE
- SLOW
- REGENERATION
Levels:
- 2
- 1
- 5
Conditions:
- ALWAYS
- ALWAYS
- STILL
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 0
HealthBoost: 0
CanFly: false
CanSprint: true
Spectre:
Description: "Spectre: +fly +invisible +resistance to physical damage -sprint -glowing --vulnerability to energy damage"
Experience:
Types:
Amounts:
Effects:
Types:
- GLOWING
- INVISIBILITY
Levels:
- 1
- 1
Conditions:
- ALWAYS
- ALWAYS
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
- BLUDGEONING
- PIERCING
- SLASHING
Flats:
- 1
- 1
- 1
Percents:
- 20
- 20
- 20
Vulnerabilities:
Types:
- ENERGY
Flats:
Percents:
- 100
Breath: 300
HealthBoost: 0
CanFly: true
CanSprint: false
Troll:
Description: "§2Troll: +15% melee XP ++regeneration -sprint speed"
Experience:
Types:
- AXES
- SWORDS
- UNARMED
Amounts:
- 15
- 15
- 15
Effects:
Types:
- REGENERATION
- SLOW
Levels:
- 2
- 1
Conditions:
- ALWAYS
- SPRINTING
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true