Added a new option to fix a problem with player speed: Options.Alternative-Checkpoint-Check
This will check the player position every single tick so it can be resource heavy but that's the only way to check when a player passes a checkpoint at very high speeds
Please note that for performance reasons this option lies on a global condition and cannot be toggled on/off without restarting the server.
Fixed some NMS stuff for vehicles in certain versions
Fixed checkpoint command throwing an error if the checkpoint area is not selected
Fixed incorrect exp bar updates when grace period starts
Other minor performance fixes with Scoreboard actions