BEFORE THE UPDATE, MAKE SURE YOU UNDERSTAND THAT THIS IS DRAFT UPDATE AND SOME BUGS ARE POSSIBLE PLASE NOTE: NOT ALL THE SETTINGS WILL BE UPDATED! YOU WILL HAVE TO REMAKE SOME OF THEM LATER USING IN-GAME EDITOR.
DO A BACKUP OF YOUR CURRENT AdvancedMobArena FOLDER
(I lost full changelog, so here is the global changes only)
[New]Arena Game Event mechanics. Now many of arena aspects can be used when the certain event is happened. For example, unlock region(s) when a new wave starts, give reward(s) at the end of a wave, execute custom command(s) when player dies, increase amount of upcoming mobs when a new player joined, etc. [New]Arena wave amplification mechanic. Instead of global settings, now every arena wave has its own amplification settings. Instead of being applied on certain waves only, you can define new triggers when this amplification will have effect. For example, you can set it so mobs amount will be increased by X every Y waves, and decreased by Z when player dies, etc. [New] Improved gradual mob spawn settings. Now uses percents and timer.
[Added] A config option to set a list of banned from usage items on the arena. [Added] A config option to set a list of allowed spawn reasons for mobs on the arena (useful for compatibility with external mob plugins). [Added] Full in-game editor (for Region Containers, Rewards) for all Arena settings.
[Fixed] Improved mob spawning calculation. Now spawns correct amount of mobs. [Fixed] A lot of errors, bugs and mistakes. [Fixed] Huge code refactor and optimization.
[Changed] Arena configuration split into multiple config files.
[Removed] Arena next wave conditions. Now players have to clear a wave completely.