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NO LIMITS! You can make selection of any size or any shape! Yes, you can have
2 147 483 647 selection in size without any impact on performance. Not like other similar plugins, just saying ^.^
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Made to have
performance in mind
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Supports
any possible particle currently present in Minecraft
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Have build in
GUI for easy to use functionality
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Every player can set its own particles how they want to! Including spacing between particles, range, maximum amount, update interval, how long to show them.
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Supports coloured reddust and note particle. So in theory there is over
16.5 millions possible variations available to play around.
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Supports
WorldEdit paste preview for accurate pasting before actual pasting!!!
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Supports
WorldEdit Cuboid selection
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Supports
WorldEdit Sphere selection
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Supports
WorldEdit Polygon selection
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Supports
WorldEdit Cilinder selection
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Supports
WorldEdit Convex selection
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Supports
WorldBorder square and round border modes
Supports
ChunkyBorder square and round border modes
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Supports
WorldGuard regions (Even polygon shaped!)
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Supports
Kingdoms claims with 3 different particles at once to separate own/enemy/ally lands
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Supports
PlotSquared with 2 different particles to separate own plot for some one else
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Supports
Towny claims with 3 different particles at once to separate own/enemy/resident lands
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Supports
Dice Furniture to show where furniture will be placed by just holding item in hand
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Supports
Jobs Reborn plugin to show restricted areas and current selection
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Supports
Residence protection areas
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Supports
FactionsUUID claims with 5 different particles at once to separate own/enemy/ally/truce/neutral lands
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Supports
GriefPrevention regions
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Supports
GriefDefender regions
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Supports
Lands areas
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Create particle line towards block you are looking. For simple pointing for other people to see.
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Can
show spawner activation range and
entity spawn range arround it
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Can show
CommandBlock selection area like @a[x=1,y=116,z=-40,dx=10,dy=9,dz=3] or @a[x=1,y=116,z=-40,r=5,rm=10]
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Can show
beacon effect range
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Have an option to visually show current chunk to you
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Option to turn on chunk grid to work in a similar way as
ChunkBorders mod. But this is not mod!
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Option to see other people selections
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Option to toggle on and off visualizer with simple command
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Option to define max particle range
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Option to set maximum particle effect for each player to avoid unnecessary load on players and servers side. Smart code will evenly spread available particle across selection for best looks and to avoid of millions unnecessary particles.
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Option to define how long particles will be show for
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Option to define how often update particles
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Option to define the spacing between rows
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Option to define the spacing between columns
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Option to define separate particles for different selections
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/svis gui
(type) - open gui for setting your personal visualiser settings
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/svis we
(paste) (lock/tp) - if paste variable not used will show WE selection (Keep in mind that WE selection is shown automatically on selection, this is only re enables it if timer runs out). If
paste variable used then possible paste location will be shown for accurate positioning even after using rotate or flip functions. Option to
lock current position to enable movement around and get closer look where paste ends up. Option to
teleport to locked position for simple adjustments or actual paste.
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/svis fc (fixy) - Shows factions claim lands in 3 different colors depending your relationship with that faction.
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/svis towny (fixy) - Shows towny claim lands in 3 different colors depending your relationship with that town.
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/svis lands (fixy) - Shows lands current claim in 3 different colors depending your relationship with that area.
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/svis wg (regionName) - shows region boundaries you currently in (region with lowest priority will be shown if there is more than 1 present) or by defined name
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/svis res (residenceName) (-s) (-a) - shows residence boundaries you currently in or by defined name. -s variable stands for subzones, so by providing it you will see subzones too (only one layer deep for convenience purposes). -a variable is to show all surrounding residences, usefull if you want to check what is protected and what is not in area
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/svis gp (fixy) - shows GriefPrevention claim boundaries you currently in.
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/svis plot (fixy) - shows PlotSquared plot boundaries you currently in.
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/svis spawner - shows spawner activation range and mob spawning range around it
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/svis grid (fixy) - shows chunk grid (Factions server friendly feature)
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/svis cb - Shows command block selection area if its set. Need to be looking at block it self.
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/svis chunk - shows current chunk
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/svis toggle - Toggles visualizer for player
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/svis watch [nickname/info/stop] - option to see other people selections
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/svis reload - reload configuration file
(in example sv.command.chunk) and missisng permission node will be show while hovering over error message
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sv.worldedit.use - allows to see WE selections
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sv.factions.use - allows to see Factions claim on land claiming/unclaiming
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sv.kingdoms.use - allows to see Kingdoms claim on land claiming/unclaiming
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sv.towny.use - allows to see Towny claim on land claiming/unclaiming
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sv.gp.use - allows to see GriefPrevention claims on edit or info tool usage
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sv.gd.use - allows to see GriefDefender claims on edit or info tool usage
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sv.cb.use - allows to see CommandBlock selection areas
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sv.jobs.use - allows to see your current selection with Jobs selection tool
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sv.furniture.use - allows to use Dice Furniture feature
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sv.command.[command] - gives access to specific command
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sv.versioncheck - gives access to see when new plugin version is available
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sv.command.svgui.bypass - Bypasses set limits when using GUI
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Permission for GUI editing particular type. All of them are given by default, so negate to prevent editing of them. This will not disable particular visualizer, just prevents GUI
- sv.selectiontypeconfig.wepaste
- sv.selectiontypeconfig.wecyl
- sv.selectiontypeconfig.wepoly
- sv.selectiontypeconfig.weconvex
- sv.selectiontypeconfig.point
- sv.selectiontypeconfig.chunk
- sv.selectiontypeconfig.grid
- sv.selectiontypeconfig.spawner
- sv.selectiontypeconfig.kingdoms
- sv.selectiontypeconfig.factions
- sv.selectiontypeconfig.gp
- sv.selectiontypeconfig.gd
- sv.selectiontypeconfig.worldguard
- sv.selectiontypeconfig.residence
- sv.selectiontypeconfig.towny
- sv.selectiontypeconfig.dicefurniture
- sv.selectiontypeconfig.jobs
- sv.selectiontypeconfig.wesphere
- sv.selectiontypeconfig.wecuboid