Sentinel version 2.0.1 build 327
This
Sentinel build is cross-compatible with all Spigot versions
from MC 1.8 up to 1.15
If you want to talk about Sentinel or get help with it, join the Discord!
https://discord.gg/Q6pZGSR
If you want to support my work, I have a GitHub sponsors page:
https://github.com/sponsors/mcmonkey4eva
Updates That Deserve Long Descriptions
- Added support for "BEES" target type in 1.15 (they are also considered "monsters", on the same grounds that PigZombies are. If you have a target for "monsters" and don't want it targeting passive bees, consider "/sentinel addignore allinone:bees|status
:passive")
New Stuff
- Added config option "random.retain target", to tell the Sentinel AI to not grab more convenient new targets when already chasing one (thanks to GitHub issue #314)
Things Fixed
- Killing a player-type NPC no longer will increment your PLAYER_KILLS statistic (Based on Discord discussion)
- Applied some optimizations to make Sentinel run a fair bit faster, particularly in 1.14 (Thanks to a Spark report provided on Discord!)
- Autoswitch was pretty broken and caused nonsense item dups and weirdness when enabled - the backing logic has been completely rewritten, and known bugs with it are now gone (thanks to GitHub issue #317)