When paintballs land on a solid block, they now change color to create a "splash effect" (thanks @Jodd for the idea!)
Choose between splashes being clay, wool, glass, concrete, concrete powder, or none inside config.yml's paintball-splash (this new config.yml setting will cause config.yml to auto generate unless you manually add paintball-splash: "clay")
Blocks will be changed back on arena finish
When players are hit, the armor color will change to indicate the player has lower life
For example: if red hits blue, then blue's armor will gain a reddish tint to it. The more red hits blue the more it becomes that color
Change default protection time to go from 5s to 2s as 5s seemed to be too long
Made armor now match wool helmet exactly instead of being light/darker