This is an attempt to bridge two of the modular events. Without doing a full re-code to how either is implemented. Hope you guys enjoy!
⍟
Change ⍟ - Adjusted the placement and break events to respect each other. When both events are active placed block are remembered and watched for when the player breaks a block to make sure the broken block does not drop items.
⍟
Fix ⍟ - Fixed a small old id system issue that would affect client-side performance due to intense particles in 1.7.10.
⍟
Change ⍟ - Changed some values around to support the adjustment for the events.