Note: This update was quite difficult to perform as many default mechanics were bypassed. Some default mechanics still occur with regeneration at time; however, they are natural enough that they do not need to be worried about, unless plants are too close to each other for example.
⍟
Fix ⍟ - With block breaking regeneration there was a new list, which can be found below, that was implemented to automatically fix the top or bottom block of plants when regenerated. (Note: Add the following to the block breaking options section.)
Code (YAML):
# These materials will be fixed when regenerating broken blocks.
# (Note: This feature is targeted at double block plants, add/remove needed/unwanted materials)
stack-fixing-materials
:
-
"TALL_GRASS"
-
"ROSE_BUSH"
-
"PEONY"
-
"LARGE_FERN"
-
"LILAC"
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Fix ⍟ - Fixed a small material issue for 1_13_R2 builds.
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Addition ⍟ - Added Towny and Residence hooks. Add the following to your hooks section:
Code (YAML):
residence
:
# If this is enabled, physics to go features will not work within residence land.
use-residence
: false
towny
:
# If this is enabled, physics to go features will not work within town blocks.
use-towny
: false