⍟
Change ⍟ - All used events in PTG are now registered in a normal manner to allow other plugins to flex around it and not become affected in the long run.
⍟
Fix ⍟ - Fixed an issue with the block physics offset internally. (This was causing a block to randomly go straight down instead of away from the blast site)
⍟
Addition ⍟ - Do to a request Feudal support has been added. You can find the added configuration portion below. This feature has been tested heavily and prevents all PTG effects while inside a kingdom claim.
Code (YAML):
hooks-options
:
# Here is where you can customize all options about the WorldGuard hook.
world-guard
:
# This toggles the WorldGuard hook.
use-hook
: false
# Regions inside the list below will allow PTG to perform its magic inside each region.
region-whitelist
:
-
"allowed_zone"
feudal
:
# If this is enabled, kingdoms will not be affected by anything in PTG.
use-hook
: false
⍟
Change ⍟ - New plugin startup and shutdown messages have been added to console to provide more information about the plugin's process.
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Addition ⍟ - The block physics form option has made a return to the explosive options section. Please view the changed configuration here and add missing content.
Code (YAML):
explosive-options
:
# If this is enabled blocks will not be effected by explosions.
block-damage
: true
# When blocks are damaged from explosions, should all effected blocks be tossed in different directions?
block-physics
: true
# When blocks are damaged from explosions, should they be effected by PTG's regeneration effects?
block-regeneration
: true
# If this is enabled falling blocks will form upon contact.
block-physics-form
: false
# Here is where you can customize options that effect the block regeneration.
block-regeneration-options
:
# This option is how fast each block is regenerated in ticks. (Note: 20 ticks equals 1 second.)
speed
: 20
# This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.)
delay
: 20
# Materials inside the list below will be avoided by any regeneration or physic effects involved with explosions.
effected-material-blacklist
:
-
"MOB_SPAWNER:0"
-
"BEDROCK:0"
# When blocks are damaged from explosions, should the effected blocks drop their relative items?
block-drops
: false
# If this option is enabled, previously destroyed container and sign contents will be restored to regenerated blocks.
block-restoration-memory
: true
# Should destroyed containers drop their items?
# (Note: The items will be restored inside the container if the above option is enabled.)
container-drops
: false
# The worlds inside the list below will not be effected by any explosive modification made by PTG.
blacklisted-worlds
:
-
"world_the_end"
⍟
Change ⍟ - The update checker's messages have been re-worked into the new changes.
⍟
Addition ⍟ - The plugin has been optimized once more to allow easy integration of future hooks.