Passive effects on items
How this works is very simple:
Give it some lore, make it as fancy as you want, but keep the right format!
Let's say you'd like to add a passive Poison effect to the attacker using the sword, simply add "Passive: Poison" as lore by doing
/lore add Passive: Poison (Yes, it supports any color-code!)
As you can see above, I gave it a nice look, and the sword now has a lore saying "Passive: Poison"
Now when the player hits another player with it, it'll have a 10% chance on applying poison to the enemy for 5 seconds! (Will soon all be configurable!)
Current supported potion-effects:
- Slowness (SLOW)
- Weakness (WEAKNESS)
- Mining Fatigue (SLOW_DIGGING)
- Glowing (GLOWING)
- Blindness (BLINDNESS)
- Wither (WITHER)
- Poison (POISON)