Slight change for /mfm list command behavior. Now we will output 15 instead of 20 most populated chunks. We will check more of them, so instead of checking only around players, we will check every loaded chunk, in case we have overpopulated chunks with mobs which are some what further away from player but chunk is still active. Additionally first 5 chunk entries will output mob count around them which will give some what more clear view if this chunk is potential cause of lag or does it simply have couple mobs in it.
/mfm clean got its own config section where you can define if you want to group chunks and in what range. So you can make command to behave differently than auto or entity spawn listener or make it exactly same
Updated base code and optimized it to have better performance. From initial testing it gained from 23% general boost to up to 80% in specific situations