ApexSpawners Patchv26.1.8 The "Cold Start" & Precision Update
We went deep into the engine room for this one. This update focuses on mathematical precision, caching performance, and fixing how spawners behave after server restarts. Here is what we changed:
⚡Performance & Logic
Instant Menu Access: We rewrote how the "Your Spawners" menu fetches data. Instead of scanning chunks (which caused lag), it now uses a smart RAM-Index. The menu opens instantly, even if you have hundreds of spawners spread across the world.
The "Cold Start" Fix: Fixed a bug where spawners would spawn instantly (or spawn twice) immediately after a server restart or chunk load. Spawners now correctly detect if the server was offline and reset their timer instead of trying to "catch up" aggressively.
Deployment Calibration: Newly placed spawners now correctly initialize at 0% progress. Previously, they sometimes started with a few ticks of progress already applied.
⏱Precision Timing
Decimal Time Banking: Previously, if your spawner had a delay of 10.5 seconds, the server tick rate (1s check) would force it to spawn at 11 seconds. We implemented a "Time Banking" system. If a spawn is 0.5s late, the next cycle starts 0.5s earlier. Your average spawn rates are now mathematically perfect over time!
Visual Polish
Hologram Stability: Fixed a visual glitch where spawners would briefly flash "Owner Out of Range" or show 100% progress for a split second when approaching them after a restart.
Language files tweaks: Added color gradients to a few "Click to..." messages