SorekillTeams icon

SorekillTeams -----

Lightweight teams plugin with invites, team chat, and friendly-fire control — cross server support!



SorekillTeams

SorekillTeams is a lightweight teams plugin for Paper and Spigot that provides clean team management, private team chat, team homes, and configurable friendly-fire protection.

Designed for modern servers and future proxy networks, SorekillTeams focuses on core team mechanics without bloated clan systems, claims, or RPG features.

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Latest Release — 1.1.9

1.1.9 is a stability and networking-readiness release.

  • Fully stabilized team homes system
    • Warmups, cooldowns, and permission bypasses
    • Reliable persistence across reloads and restarts
  • Network-aware home metadata
    • Homes store the originating server name
    • Foundation for cross-server home routing
  • Redis-based event architecture (optional)
    • Cross-server team events (join, leave, kick, rename, ownership changes)
    • Cross-server invite delivery
    • Cross-server online/offline presence awareness
  • Menu system polish
    • Live menu refresh when team state changes
    • Correct offline player skin handling
    • Proper menu closing on kick and disband
  • SQL and YAML parity improvements
  • Improved admin safety toggles
  • Internal cleanup and architecture hardening
  • Extensive config documentation and defaults cleanup

Cross-server features are optional and require SQL and Redis.
Single-server setups work out of the box.


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Overview

SorekillTeams allows players to form persistent teams that feel natural and intuitive.

Players can:
  • Create and manage teams
  • Invite and accept members
  • Chat privately with teammates
  • Set and teleport to team homes
  • Prevent accidental PvP with friendly-fire protection

Server owners retain full control through permissions and a detailed configuration system, with safety-focused defaults and future-proofed architecture.

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Features

  • Team creation and management
    • Create, rename, transfer ownership, kick members, leave, or disband teams
  • Advanced invite system
    • Expiring invites, cooldowns, invite caps, and re-invite refresh support
  • Team chat
    • /tc command or toggle mode
    • Admin spy support with separate formatting
  • Friendly-fire control
    • Block or scale teammate damage
    • Supports melee, projectiles, potions, explosions, and tridents
    • Per-team toggle and admin bypass
  • Team homes
    • Set and teleport to team homes
    • Warmups, cooldowns, and max-home limits
    • Network-aware metadata for proxy environments
  • GUI menu system
    • Team management menus
    • Team browsing and member viewing
    • Invite management
    • Offline player heads with proper skin support
  • Update checker
    • Spigot history-based update detection
    • Optional in-game OP notifications
  • Safe storage system
    • YAML or SQL storage
    • Autosave, atomic writes, and rolling backups
  • Optional placeholder support
    • PlaceholderAPI and MiniPlaceholders
  • Lightweight and focused
    • No economy, claims, or RPG systems

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Requirements

  • Java 21
  • Paper or Spigot 1.21.x
  • (Optional) PlaceholderAPI 2.11.0+
  • (Optional) MiniPlaceholders 3.0+

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Installation

Single-Server Setup (Most Servers)

  • Download SorekillTeams-1.1.9.jar
  • Place it in your server’s plugins folder
  • Start or restart the server
  • Configure permissions (LuckPerms recommended)
  • Adjust config.yml, messages.yml, and menus.yml as needed

Notes:
  • Uses YAML storage by default
  • Redis and proxy features are not required
  • Team homes function normally on this server only

Multi-Server / Proxy Setup (Advanced)

  • Requires a shared SQL database
  • Requires Redis for real-time sync
  • Designed for Velocity or BungeeCord environments
  • Each backend server must have a unique redis.server_id
  • homes.server_name must exactly match the proxy server name
  • Enable homes.proxy_mode for cross-server home teleports

What you get:
  • Network-wide team membership
  • Cross-server invites and team chat
  • Instantly synced team events
  • Network-aware team homes (routing-ready)

SQL is the source of truth.
Redis is the real-time notification layer.


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Reload configs anytime with:
Code (Text):
/sorekillteams reload
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Planned Features

  • Team roles and permissions
  • Scoreboard and nametag modules
  • Suggestions appreciated!

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License

Licensed under the Apache License, Version 2.0

Credits

Developed by Sorekill
Built for the Chumbucket Network
https://www.chumbucket.net
Resource Information
Author:
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Total Downloads: 30
First Release: Dec 23, 2025
Last Update: Yesterday at 3:57 PM
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