This update focuses on
stability improvements and performance optimizations based on post-release testing of v1.0.
General
- Internal improvements based on feedback and live testing
- Improved overall system stability
- Better internal structure to support future updates
Bug Fixes
- Fixed multiple issues discovered during live server testing
- Fixed problems with mob name and health displays not updating correctly
- Fixed ege cases where displays remained after mob death or despawn
- Improved listener and lifecycle handling (spawn, damage, death)
⚡ Performance Improvements
- Reduced unnecessary mob update operations
- Optimized mob tracking logic to lower CPU usage
- Improved efficiency of HUD and display updates
- Overall reduced server load in mob-heavy scenarios
Name & Health Display Improvements
To improve performance and readability, mob displays are now
range-limited:
- Name + Health: visible within 7 blocks
- Name only: visible within 14 blocks
- Beyond 14 blocks: no display
Additional behavior:
- Line-of-sight is respected
- Displays automatically hide when conditions are not met
➡️ Result:
cleaner visuals and significantly better performance in mob-dense areas
ℹ️ Notes
- No configuration changes required
- Fully backward compatible with v1.0
- Safe update for all existing servers