✔ Updated to version 1.2
This update brings improvements to spawner item naming and fixes a crash related to missing mob types.
Changes:
• Added unified naming system for all spawner items:
→ Format is now always: "Spawner: <MobName>"
→ Mob name is auto-formatted (first letter uppercase, rest lowercase)
• Added fallback mob type:
→ If a spawner has no valid mob type, it now defaults to Zombie
→ Prevents NPE crashes when mining invalid or custom spawners
• Improved item drop generation
→ Spawner items now correctly contain block state data
→ Warning lore is fully removed (empty lore applied)
• General code cleanup and small performance improvements
If you find any issues or have suggestions, feel free to let me know!