Thanks for the great new version, and adding my suggestion so fast. This fixes one of my longest standing issues with having rain in event areas. THANKS
Hi! Thank you for your feedback! It's done! (I mean Riptide enchantment is now fully blocked), and it's included in version 4.3.6!
The Riptide enchantment is now fully blocked when TRIDENT is in the permit-completely flag. The fix blocks right-click interactions before Riptide can activate, ensuring complete protection.
Version 4.3.6 also includes several other new features:
Block Placement & Breaking Control - 4 new flags for fine-grained block control:
- allow-block-place - Whitelist specific blocks that can be placed
- deny-block-place - Blacklist specific blocks from being placed
- allow-block-break - Whitelist specific blocks that can be broken
- deny-block-break - Blacklist specific blocks from being broken
These new flags use WorldGuard's native events for seamless integration and are fully async-safe and Folia-compatible!
The update is available now! Thanks for the suggestion!
Version: v4.3.4
Great plugin, the possibility to block the mace alone was worth it. Since I haven't found another way to make a suggestion - would it be possible to add the trident for the permit-completely flag aswell?
Hi! Thank you for your feedback! Its DONE! (I mean TRIDENT is added to permit-completely), and it's included in version 4.3.5!
The TRIDENT is now fully supported in the `permit-completely` flag, so you can block all trident usage (throwing, melee attacks, and interactions) in your regions just like the mace.
Version 4.3.5 also includes several other new features:
- Update checker (automatically checks for updates from Spigot, GitHub, and Modrinth)
- Villager trade control flag
- Disable collision flag
- PlaceholderAPI support in chat prefix/suffix
The update is available now! Thanks for the suggestion!