MMO:
- Adjusted farming, removed incomplete activation skills, replaced with passive skills
MISC:
- Fixed /enchants, intercepting /enchant command
- expanded on /ci reload, to now include every single config file in the config folder, and optimized the /ci reload recipes.yml, to be faster
- Mob Health bars now properly respect the render distance set in config.yml
- Reduced debug spam in console during plugin startup
- Player health from bonus's above vanilla 20 heart now properly persists thru logging in and out
- Fixed some incorrect recipes in the default minecraft configs
Mob stacking:
- Fixed stacked mob count not persisting after server restart
- Added persistant mobs when chunk is unloaded the mobs will be there when the chunk is reloaded
Custom Mob Spawners:
- Fixed stacked mob spawners not persisting after server restart
- Fixed only spawning on top of spawner, now properly finds space above/below/around to spawn the mobs
- Fixed random issue where non custom spawners would break and give you a custom mob spawner instead of its normal spawner
- Fixed overhead info for custom spawners not always showing after server restart
Custom Enchants:
- Enchants menu command moved to /ci enchant and /ci e, so it doesnt interfear with /enchant
Custom Upgradable Hoppers:
- Added custom hopper functionality
- Hopper upgrades configurable in custom_hoppers.yml
- And hopper data per player is saved in hopper_data.yml
- Currently tracks player who placed hopper and applies upgrades to only their hopper
- Player shift right clicks a hopper they placed to get to upgrade menu for all hoppers they have placed or will place later
- Added Remote hopper functionality (thru hopper upgrade)
- Configurable max distance for remote hopper, max remote hoppers a player can setup
- /hopper remote, is used to toggle on the remote hopper selection (once player unlocks it) you will use a stick to select the source than target hopper
- hoppers now support directional movement, can go up or down, left or right depending what you attach to determines the flow direction
Auto Sell:
- Added auto selling functionality (enable/disable in config.yml if disabled fully disables the feature/command)
- /autosell, opens the UI, there is categories and if you want to auto sell an item just click it and it shows sell value and current state
- autosell.yml in the config folder defines sell value/stack size, eco built into plugin supports decimal values, so 1 dirt from a 64 stack for $1 will pay the player 1/64th
- If autosell on an item is toggled true it will sell from the players inventory
Factions:
- Removed 50 block distance visible border shutoff, now only shuts off when you toggle it off or relog