Optimized zombie apocalypse targetting logic, was firing off far too frequently causing some minor stutter in their movement
Added in the rest of the missing heads to the decapitation enchant function, should now include all entities
Added new command /pet menu, to be used for tamed pets gear and skills
- Pet gear allows you to customize the gear your pet uses/wears, they do benefit from the armor and damage of weapons as well as enchants
- Currently 2 categories for pet skills offence and defense, points earned by leveling pet (configurable costs)
- All pet data files now will create/live in the data/ folder under pet_data, pet_skills, pet_gear
- When pet release is used on a pet with gear on, the gear will be returned to players inventory
Fixed stacked mobs not dropping correct amount of loot and experience gain
- stack of 3 mobs will not properly drop 3 mob kills worth of loot and give 3 experience gains if killed in a single hit with overkill damage
Fixed stacked mobs not giving tamed pets experience for each kill, now if stack of 4 mobs killed at once, 4 pet experience gains will trigger
Fixed stacked mobs when taming will now properly only tame 1 of the mob stack and leave the rest
Added shared experience to zombie apocalypse, near by players of a killed mob will receive xp as well 1 to 1 hardcoded at moment (may make configurable later)
Added shared point gain as well 1 to 1 hardcoded at moment (may make configurable later)
Optimized custom mob spawners, now fully ignore vanilla spawning logic, fully customizable on mob spawn amount, automatic mob stacking (if mob stacking enabled)