Fixed zombie apocalypse mob teleporting, it was set to teleport within 0-30 blocks when too far from player
- now teleports within 10-30 blocks as to not teleport on top of the player
Fixed zombie apocalypse not resetting after /zombie stop
Added Pausing to config for zombie apocalypse, when true the wave/day timer pauses when no players are online in the zombie world
Fixed improper day time calculation after a resumption of a zombie apocalypse making the days fly by
Added message for when the zombie apocalypse is paused (due to being empty)
Optimized lost zombie logic in zombie apocalypse, they now must be a minimum of 10-15 blocks away to teleport, and maximum of 15-30 away