We’re excited to announce a major update to BlockExecutors! This release introduces the ability to combine multiple executor types into a single block action. Now, you can assign multiple actions (e.g., commands, messages, teleports, sounds, inventory changes, or scoreboards) to a block, triggered by a single interaction. The new syntax allows you to specify types like COMMAND,SOUND with corresponding data (e.g., cmd:"say Hello" "ENTITY_VILLAGER_AMBIENT") and add a cooldown with --Cooldown <seconds>.
Key Changes:
- Added support for combining multiple executor types (e.g., /setexecutor COMMAND,SOUND both cmd:"say Hello" "ENTITY_VILLAGER_AMBIENT" --Cooldown 30).
- Enhanced flexibility for customizing block interactions.
- Maintained existing functionality with improved parsing for combined actions.
Enjoy the new features and let us know your feedback!