Remote and manual unclaims now use a shared cleanup flow that loads the hopper’s chunk, refunds pending smelts, clears connected container inventories, and gives the Improved Hopper back to the interacting player when they have room—otherwise the unclaim is cancelled with a clear warning.
Remote controllers now validate saved targets against current ownership or trust before opening, removing stale selections so players can’t access hoppers they no longer control.
Quick links in the network menu skip secondary destinations that lack coordinates, preventing the NullPointerException seen when a link only defines a primary position.