CustomMobs » Create custom mobs and bosses! [1.21.5 - 1.21.10] icon

CustomMobs » Create custom mobs and bosses! [1.21.5 - 1.21.10] -----

Easily create powerful custom mobs with a GUI.



Trail, aggressive fishes & spawners
Added » New trail custom effect, which applies fire when the mob moves (a player must be nearby for it to activate). Make sure your mob has fire resistance! ( https://pandaaaplays.github.io/CustomMobs/Custom-effects/Trail)
Updated » Default mob "MegaZombie" was replaced by a "Shark" one without items as it would break when switching from spigot to paper. The ItemStack deserialization breaks when switching (will be fixed eventually).
Updated » Sound radius is now defaulted to 16, to prevent players from thinking they do not work.
Fixed » Spawners with requirements disabled now work as intended, even when buried in the ground (under blocks).
Fixed » Typos or mistakes in GUI items names.
Fixed » Drops given directly to players with full inventory will now drop to their feet instead of vanishing.
Fixed » Dead projectile shooter (such as dead skeleton) would create an error on the console when damaging players.
Fixed » Zombie CustomMobs transforming into drowned would lose their options. CustomMobs now do not transform into drowned.
Fixed » New CustomMobs would be added without the CustomEffects gui (would not show properly until reload).
Fixed » Aggressive CustomMobs of the following types would not be aggressive : Fish, Dolphin, etc. (called WaterMobs) and Bats (called Ambient).
Fixed » Applying infinite potion duration to CustomMobs would not work as intended.
----------, Sep 27, 2025
Resource Information
Author:
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Total Downloads: 13
First Release: Jul 4, 2025
Last Update: Oct 1, 2025
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All-Time Rating:
4 ratings
Find more info at pandaaaplays.github.io...
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