Fixed » Changed the process of setting the CustomMob options and effects as options need to be set before running the effects.
Updated »Hands and armor items in the GUI will now be replaced if they are modified in the CustomMob's configuration. Added » Included 4 CustomMobs by default with the plugin to show what you can do with it! These mobs are fairly simple and will evolve with updates.
Added » New natural replacement option, accessible on any entity type. This will allow the plugin to replace a percentage of the natural spawning mobs by your CustomMob. The plugin will replace the same entity type (e.g.: Chicken CustomMob with the option set to 50% will replace 1/2 chicken that spawns in the world (naturally) by your chicken CustomMob).
Added » Name visibility can now be toggled. There are now 3 modes : Visible (always), Visible (on hover), hidden.