explosion-regen:
enabled: true
# Enable / Disable the regen system (does not have an impact of individual trap's explosion block damage) delay:
start: 240
# Ticks | Start regenerating after X ticks per-regen: 1
# Ticks | Delay between each regen sound:
type: "ui.button.click"# Sound to play when a block gets regenerated starting-volume: 1.0
# Starting volume starting-pitch: 0.5
# Starting pitch scale-volume: 0
# Every regen > increase the value by X amount scale-pitch: 0.05
# Every regen > increase the value by X amount ignore: # Blocks to ignore from regenerating -
"COBBLESTONE" protect: # Blocks to protect from being destroyed & regenerated -
"CHEST"