Mechanics added:
- setPose, format: setpose{p=SITTING}
Conditions added:
- sit/sitting/issitting, format: sit{s=true/false}
- pose/haspose, format: pose{p=SITTING}
Triggers added:
- onKill, the trigger is the victim, for example: - m{m="I killed <trigger.name>"}
@server ~onKill