NEW | GreetingsManager - Community & Engagement (1.21.x) icon

NEW | GreetingsManager - Community & Engagement (1.21.x) -----

A plugin that rewards users for welcoming & welcoming back players to the server. Community feature!



BUGFIX
Plugin failed to load custom messages as the internal message system was falling back on default value.

Now bossbar-messages have been moved to messages.yml for parity.

You can copy + paste your custom config into messages.yml as a drag-and-drop replacement :)

Default messages.yml:

Code (Text):
# Greetings Manager Messages Configuration
# Uses MiniMessage format for rich text formatting
# See: https://docs.adventure.kyori.net/minimessage/format.html

general:
  no_permission: "<red>You don't have permission to use this command."
  player_only: "<red>This command can only be used by players."
  invalid_player: "<red>Player not found: <gray>%player%</gray>"
  reload_success: "<green>Configuration reloaded successfully!"
  prefix: "<dark_gray>[<gold>Greetings<dark_gray>]</dark_gray> "

command:
  unknown: "<red>Unknown command: <gray>%command%</gray>"
  cooldown: "<red>Please wait before using this command again."
  success: "<green>Command executed successfully!"

welcomeMemoryWiped: "<green>All GRM-cooldowns have been wiped from memory."

welcome:
  received: "<green>You successfully welcomed back a player!\n\n<yellow>Your totalwelcomes has increased by 1 point!</yellow>"
  already_welcomed: "<yellow>You've already welcomed that player recently."
  prompt: "<yellow>Welcome <aqua>%player%</aqua> to the server using one of these welcome words: <green>%keywords%"
  prompt_disabled: "<gray>You have join prompts disabled. Enable them with <yellow>/grm prompt</yellow>"
  toggle_enabled: "<green>Join prompts have been enabled. You will receive notifications to greet new players."
  toggle_disabled: "<green>Join prompts have been disabled. You will no longer receive notifications to greet new players."

greet:
  no_active_chain: "<red>There is no active welcome chain right now."
  already_greeted: "<yellow>You've already participated in the current welcome chain."
  success: "\n\n<green>Thank you for greeting the new players!\n\n"
  current_greeting: "<yellow>Your current custom greeting is: <green>%message%"
  no_custom_greeting: "<yellow>You don't have a custom greeting set. Use <green>/grm mygreet <message></green> to set one."
  greeting_set: "\n\n<green>Your custom greeting has been set to:\n\n<gray>%message% \n\n"
  greeting_reset: "<green>Your custom greeting has been reset to the default."
  message_too_long: "\n\n<red>Your greeting message is too long! Maximum length is 100 characters.\n\n"

welcomechain:
  started: "<yellow>A welcome chain has started! <green>%count%</green> new players have joined."
  joined: "<yellow>New player <green>%player%</green> has joined the welcome chain!"
  greet_added: "<green>+1</green> Welcome added to the chain! (<yellow>%current%/%needed%</yellow>)"
  complete: "<green>Welcome chain completed! Handing out some extra rewards to participating players!</green>"
  expired: "<red><b>███ Welcomechain failed... ███</b> </red>\n\n<red><b>Oh oh...</b> <gray>not enough players participated in the <yellow>welcomechain</yellow>. \nSadly, there will be <u><i>no extra rewards</i></u> this time. \n\nThank you to everyone that participated!</gray></red>"
  progress: "Active Welcomechain ▶ %current%/%needed% | /greet"
  time_remaining: "<yellow>Time remaining: <green>%time%s</green>"

sendChatPromptColored: "\n\n\n<yellow>███ <gray><gold><b><i>Welcomechain activated!</i></b></gold></gray> ███ </yellow>\n\n<dark_gray><gray>A player joined for the first time!</gray>\n\n<yellow><click:run_command:'/greet'><hover:show_text:'Click to participate in welcome chain!'>Click here</hover></click></yellow> <gray>to greet them. You can participate in\nthe welcomechain and</gray> <i><u><light_purple>get some rewards</light_purple></u></i> <gray>as a bonus!</gray>\n\n<yellow>███ Toggle this message with /grm toggle ███</yellow>"

leaderboard:
  title: "\n\n<gold><bold>Top Welcomers</bold></gold>"
  entry: "<yellow>%position%. <white>%player% <gray>- <green>%count% welcomes</green>"
  no_entries: "<gray>No data available yet."

data:
  reset_success: "<green>Data for <yellow>%player%</yellow> has been reset."
  prune_started: "<yellow>Found <green>%count%</green> player data files to prune."
  prune_confirm: "<yellow>Type <red>/grm confirmprune %count%</red> to delete these files."
  prune_completed: "<green>Successfully pruned <yellow>%count%</yellow> player data files."
  prune_expired: "<red>Prune confirmation has expired. Please run the prunedata command again."
  prune_none: "<yellow>No player data files found to prune."
  prune_mismatch: "<red>Confirmation number doesn't match the number of selected files (%count%). Pruning canceled."

debug:
  chain_active: "<gold>Active welcomechain: <green>Yes</green>"
  chain_inactive: "<red>No active welcomechain</red>"
  players_in_chain: "<gold>Loaded playerdata: <yellow>%players%</yellow>"
  time_remaining: "<gold>Time remaining: <yellow>%time% seconds</yellow>"
  greet_progress: "<gold>Greet progress: <yellow>%current%/%needed%</yellow>"
  new_player_count: "<gold>New players in chain: <yellow>%count%</yellow>"

# Bossbar configuration
# Colors must be instanciated with <color> tags and ended with </color> tags. All default colors are valid.
# Valid placeholders are: %newPlayer%, %playersInChain%, %timeRemaining%, %greetsCurrent%, %greetsNeeded%
# Do not use any other placeholder or the plugin will break. You have been warned.
welcomechain:
  bossbar:
    single: "<gold>Welcomechain for <light_purple>%newPlayer%</light_purple> ◆ <yellow>[%greetsCurrent%/%greetsNeeded%]</yellow> | <gray>(%timeRemaining%s)</gray>"
    multiple: "<gold>Welcomechain for <light_purple>%newPlayer%</light_purple> <green>+%playersInChain%</green> ◆ <yellow>[%greetsCurrent%/%greetsNeeded%]</yellow> | <gray>(%timeRemaining%s)</gray>"


# GENERAL INFORMATION : REFERR TO INDIVIDUAL DEFAULT MESSAGES PER SECTION FOR VALID PLACEHOLDERS
# ###########
# Placeholders available:
#
# %player% - Player name
# %count% - Number count
# %current% - Current greet count
# %needed% - Needed greet count
# %time% - Time remaining
# %command% - Command name
# %message% - Message content
# %keywords% - Welcome keywords
# %position% - Position in leaderboard
# %players% - List of players
----------, May 10, 2025
Resource Information
Author:
----------
Total Downloads: 112
First Release: Mar 20, 2025
Last Update: May 20, 2025
Category: ---------------
All-Time Rating:
1 ratings
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Released: --------------------
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