PlayerDataSync [1.20.4-1.21.9] - Cross-Server Data Synchronization icon

PlayerDataSync [1.20.4-1.21.9] - Cross-Server Data Synchronization -----

PlayerDataSync



PlayerDataSync v1.1.5-SNAPSHOT

Update v1.1.5-SNAPSHOT
Major improvements with backups, performance enhancements, bug fixes, and more!

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✨ Added
  • Backup System – Complete backup and restore functionality
    • Automatic daily backups with configurable retention
    • Manual backup creation via /sync backup create
    • Restore backups via /sync restore <player> [backup_id]
    • SQL dump generation for database backups
    • ZIP compression for file backups
    • Backup listing and management commands
  • Performance Caching – In-memory player data cache
    • Configurable cache size and TTL (Time-To-Live)
    • LRU eviction policy (Least Recently Used)
    • Optional compression for memory optimization
    • Cache statistics and management via /sync cache
  • Enhanced Performance Monitoring
    • Detailed save/load time tracking
    • Connection pool statistics
    • Performance metrics logging
    • Slow operation detection and warnings
  • Improved Update Checker
    • Configurable timeout settings
    • Better error handling for network issues
    • Download link in update notifications
    • User-Agent header for API requests
  • Emergency Configuration System
    • Automatic config file creation if missing
    • Fallback configuration generation
    • Debug information for configuration issues
    • Multi-layer configuration loading approach

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Changed
  • Achievement Sync Limits – Increased support for Minecraft’s 1000+ advancements
    • MAX_COUNT_ATTEMPTS: 1000 → 2000
    • MAX_ACHIEVEMENTS: 1000 → 2000
    • MAX_PROCESSED: 2000 → 3000
    • Large amount warning threshold: 500 → 1500
  • Database Performance
    • Enhanced connection pooling
    • Exponential backoff for connection acquisition
    • Increased total timeout to 10 seconds
    • Better connection pool exhaustion handling
  • Inventory Utilities
    • Improved ItemStack sanitization and validation
    • Better corrupted data handling
    • Enhanced Base64 serialization and deserialization
  • Configuration Management
    • Multiple fallback mechanisms
    • Emergency configuration creation
    • Better error diagnostics and logging

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Fixed
  • Critical Achievement Bug – Fixed infinite loop in advancement counting
    • Added hard limits to prevent server freezes
    • Implemented timeout-based processing
    • Better error handling and logging
  • Database Parameter Error
    • Fixed "No value specified for parameter 20" issue
    • Corrected SQL REPLACE INTO statement
    • Added missing advancements and server_id parameters
  • Slow Save Detection
    • Optimized achievement serialization for large data sets
    • Reduced processing time with batch operations
    • Implemented performance monitoring with timeouts
  • Configuration Loading
    • Fixed empty config.yml issue
    • Added fallback configuration mechanisms
    • Improved resource loading handling
  • Compilation Errors
    • Added missing imports (java.io.File, java.io.FileWriter)
    • Resolved date ambiguity in BackupManager
    • Fixed nested try-catch block issues

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Security
  • Improved ItemStack sanitization and data validation
  • Enhanced audit logging for security events
  • Better error recovery for corrupted data

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⚡ Performance
  • Cache compression and TTL management
  • Optimized database efficiency with connection pooling and batching
  • Non-blocking asynchronous backup and save operations
  • Improved memory and resource cleanup

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Compatibility
  • Full support for Minecraft 1.21.5
  • Maintained legacy support for 1.20.x
  • Compatible with MySQL, SQLite, and PostgreSQL
  • Proper API version handling

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⚙️ Configuration
  • performance.cache_ttl – Cache time-to-live in milliseconds
  • performance.cache_compression – Enable or disable cache compression
  • update_checker.timeout – Connection timeout for update checks
  • performance.max_achievements_per_player – Increased to 2000
  • server.id – Unique server identifier for multi-server setups

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️ Commands
  • New Commands
    • /sync backup create – Create a manual backup
    • /sync restore <player> [backup_id] – Restore a player from a backup
    • /sync cache clear – Clear performance cache
  • Enhanced Commands
    • /sync cache – Now shows performance and connection pool statistics
    • /sync status – Improved status reporting
    • /sync reload – Better configuration reload handling

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Technical Details
  • Improved error handling and logging
  • Better memory and resource management
  • Enhanced diagnostic information for debugging
  • More robust exception handling and recovery

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----------, Sep 5, 2025
Resource Information
Author:
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Total Downloads: 1,371
First Release: Mar 9, 2025
Last Update: Sep 27, 2025
Category: ---------------
All-Time Rating:
2 ratings
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