What's New Complete Code Refactoring: completely restructured the punishment system to use a modern, modular architecture that improves performance, maintainability, and expandability.
Major Updates
Enhanced ParanoiaMode: Completely redesigned from a simple sound effect to a full psychological horror experience
New "Nightmare Event": Rare terrifying event featuring a Warden with authentic emergence animation and behaviors
Fixed Compatibility: All particle effects now properly work with Minecraft 1.21.3+ without errors
Performance Improvements: Added proper activation checks and Y-level restrictions
️ Technical Improvements
Modular Punishment System: Each punishment type now has its own dedicated handler class
Separation of Concerns: BlockListener is now significantly leaner with punishment logic properly encapsulated
Enhanced Extensibility: Adding new punishment types is now as simple as creating a new handler class
Improved Debugging: Better logging and isolation of punishment logic makes troubleshooting easier
ParanoiaMode Features
Ghost Mobs: Hostile mobs that appear briefly and sometimes chase players before vanishing
Whispering Voices: Chilling messages that suggest someone is watching the player
Visual Hallucinations: Eerie particle effects like shadow figures, glowing eyes, and blood spatters
Fake Resources: Diamond ore illusions that disappear when approached
Environmental Effects: Cave-ins, distant mining sounds, and camera shake effects
Jump Scares: Fake damage effects and sudden mob appearances in peripheral vision
Nightmare Event
Rare Encounter: Happens randomly to players with ParanoiaMode enabled below Y-0
Authentic Warden: Features the Warden's proper emergence animation and hunting behavior
Multi-Phase Experience:
Escalating breaking sounds
Dramatic Warden emergence
Frozen staring contest
Terrifying charge sequence
Blindness phase with chilling message
Technical Improvements
Y-Level Restriction: Paranoia effects only trigger below Y-30 for thematic appropriateness
Config Integration: Properly respects punishment system toggles
Resource Optimization: More efficient effect scheduling and entity management
Compatibility Fixes: Replaced problematic particle types with compatible alternatives
Notes for Server Owners
The enhanced ParanoiaMode is significantly more resource-intensive than the previous version
Not recommended for servers with many simultaneous players (50+)
GUI now includes proper warnings about potential player discomfort
Consider disabling for players with heart conditions or sensitivity to psychological horror
For Server Owners
No Configuration Changes Required: All your existing settings will work with the new system
Improved Performance: More efficient code structure means better server performance
Future-Proof: This architecture allows us to add new anti-Xray features much more easily