Fixed the issue where when using PacketEvents to display locked trades, it'd reset a player's mouse and look janky. Bedrock players would just have their inventory close, this should also be fixed!
TradeManagerPlus now utilizes Paper Events if it detects the server is using Paper (or a fork of Paper, Purpur/Pufferfish/Etc.) for improvements.
Cooldown/PerPlayerMaxUses/PerPlayerLimit trades are no longer shift locked when using Paper (or any sort of fork) as it uses paper events to handle mass trades.
As always, if you have any suggestions or issues please join the discord and let me know! This plugin is under active development still afterall.