v3.2.5 - Prison Update - Many new features - Improved Backpacks, Sellall, GUI, Auto Features, etc...
Many new features and updates
New support for mcMMO and EZBlock
Updated support for Token Enchant, zenchantments, and Crazy Enchants. Hooked up Mine Packs to work with auto pickup and sellall.
New Mine Access Permissions feature - Simplifies use of WorldGuard regions (can use without WG regions too so less to configure)
Backpacks - major updates
Sellall - major updates
Auto features - Major rewrites and fixes. Most of the code has been refactored and duplication has been eliminated. Fixed and enhanced use of xp, durability, and wear. Auto features now supports "normal" drops using prison's internals and behaves as auto pickup does now. Improve the inventory overflow and hooks in to autosell. New feature to allow autosell to be triggered on each block break.
Redesigned prison's command handler to be able to use common handler. Now supports more placeholders and custom placeholders for rank commands.
Setup about 98 default items for the sellall shop. The sellall shop now covers all items within the default items within the auto configured mines.
Many changes to GUIs
Mines now support block counts and they are not accurate even with explosion events
Simplified the prison startup details by removing a ton of color codes. The color codes where making it impossible to read the detail in the log files. Also removed a lot of non-active details, which can be seen with extended features through /prison version all.
Added new /prison utils commands and features.
Added a new feature called Mine Sweeper that will sweep all blocks within a mine and make sure the counts are updated correctly. This feature should never be used since it can have a very high overhead. But if you are using an enchantment plugin that cannot be supported by prison, then it's a viable option.
Many other small fixes and enhancements to make prison more stable, but better overall.