Reworked how party members handle death. Added a DeathManager with 3 configurable strategies:
FATALISM: Hardcore. Vanilla death behavior.
RESPAWN: Villagers retreat to their settlement on lethal damage (permadeath if homeless).
KNOCKOUT: New mechanic. Villagers get downed and bleed out. You can carry them (Shift+RClick) or revive them with Golden Apples/Potions. If time runs out, they try to retreat.