Thank you for using the tool! Currently, I don’t plan to handle shader conversions (mainly because I don’t understand how they work). Additionally, due to my real-life job, I’ll only be addressing simpler feature requests and bug fixes for now.
Version: 1.3.4
Worked perfectly! I had some trouble adapting Custom_Model_Data to handle numbers in the new format, but it converted everything seamlessly. Highly recommended!
Converted all overrides in my resource pack in a few clicks. Thought I was gonna have to research for days to figure out what they did to them. Thank you!
Thank you for using the tool! The new model format has become much more complex for me too :( The hardest part of creating the converter isn't writing the code—it's figuring out how to write the new version's model format, XD.
Here is some specific information about what this converter does:
The converter only moves the contents of the model/item folder to the items folder and makes JSON changes to that folder based on your selected conversion mode. Aside from that, the resource pack remains unchanged (even though the converter will read it).
Version: 1.2.1
Works very well! Only one issue: Sometimes custom model data points to a model file in the same folder as the definition, and if that's the case this program doesn't move these model files to the new models/item folder. This was very easy to fix manually though!
You're a lifesaver, I'd be busy for hours fixing my resource packs and you made it a 1-minute task. Thank you very much!
Thank you for your great feedback! I'm very happy to hear that the tool has helped save you time with your resource pack updates.
The issue you mentioned about model files in the same folder has been fixed in version 1.2.2. The program now properly handles model files that are referenced using relative paths in the same directory as the definition file.
Thank you for helping make the tool better! If you notice anything else that could be improved, please don't hesitate to let me know.