* Added support to VeinMine with Silk Touch
* Added a check for REDSTONE_ORE and GLOWING_REDSTONE_ORE. If one is on the list, and the other is not, it will automatically add the other
* Removed the need for an ArrayList to break blocks (Fixes overlap of blocks)
* Added a toolManager method to handle the breaking of blocks and damaging of tools
* Completely recoded all algorithmic logic for the VeinMining process
* Fixed uneven destruction of blocks. Should destroy a proper cubic area
* Fixed the maxRadius variable being one more than set (i.e. 7 was actally 8)
* Changed the default maxRadius to 4 instead of 7 (that's still intensive. 4 should suffice)
* Removed the onDisable method due to inutility after this update