- Changed how the plugin loads block display entities so that it accounts for chunks that must be loaded by a player. If a chunk is loaded and the plugin is missing some of the entities in saved displays, it will check if it found them in the loaded chunk.
- Added debug command
Code (Text):
/d debug:purgeunloaded
to delete saved display files that have unloaded entities, or entities that no longer exist
- Added
-saved_displays flag to
/d reload to manually reload all saved display files.