Custom Model Data
Now you can switch textures type between Custom Model Data and damage. Just change option
textures-type in the config. There are two possible values:
We also created resource-pack
majesty using Custom Model Data. It is fully compatible with the default plugin config.
https://gitlab.com/endlesscodegroup/rpginventory/resource-packs
Other changes
This release contains a lot of small but significant fixes and improvements. We improved default configs. Now it should be less confusing for new plugin users. Version 1.15 now is fully supported. Also, there is initial support of 1.16. By the way, NETHERITE tools and armors are already in default configs
All changes
13 changes total since 2.3.1
Added (3 changes)
- Custom Model Data support
- Now 1.15 is fully supported
- Disallow to open RPGInventory in creative mode
Fixed (8 changes)
- Fixed error on shield take off (#173)
- Fixed error when backpack size is greater than 54
- Prevent damaging pets with spectral arrows
- Add GOLDEN and NETHERITE tools to the default config
- Fix armor validation on right click and dispense
- Prevent equip restricted armor with right-click
- Prevent equip restricted armor with shift-click when armor_slot_action is rpginv
- Prevent equip a shield with shift-click if it is not allowed.
Other (2 changes)
- Removed health info from default info slot
- Inspector updated to v0.9 - crash reports will look better
